MAJOR PERFORMANCE UPDATE


-Split the walls into two seperate systems for collisions and rendering
 results in overall higher instance count but less colliders active and more control over shadow occluders (20+ % performance gain)
-improved world transition
-reduced initial game settings
-fixed turret damage dropoff
-fixed some rendering related stuff

Files

HZ V0_10_5_6b.exe [dev.stable] 26 MB
25 days ago

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