Pissed Parachute
Try your best to land parachute guy in the zone.
Featuring progressive difficulty curve.
Submission for #Trijam270
Space to interact.
HTML is barely working, go get the executable instead
made in Gamemaker 1.4
Stuff i havent got around to add:-Sound
-Obstacles
Writing and tweaking the physics for our guy took up almost all the time.
The wind is a pseudorandom function composed from sine,cosine and arctan
Each session there is a randomized tile floor and randomized clouds that move about a bit on seperate sine waves. I like how the clouds especially turned out, its just 3 sprites i made with the brush tool in under 1 minute, then another 10 to get the generator and some background hue shift working. I wanted to incorporate some mountains and trees as possible obstacles, but i didnt get around to add them due to the time constraint, although the backend is already there. Flocks of birds that would dazzle the player was another feature i had to cut. Sounds i did throw in last minute, but definetly worth it. In the end it all came together so i could tie in the score with the wind strength and size of the landing zone through a simple difficulty variable that increases with scored points.The HTML5 version doesnt show any UI, and gameplay is mildly different since it auto-deploys the parachute. On windows target you press space another time to open the chute at the right time. Although there was no time left to adress these issuess.
Development log
- HTML5 HOTFIX, mobile supportMay 21, 2024
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