fast softbody/mesh lib made in GM1.4 using verlet approximations. 

Only 1 mesh supported per object, but each mesh can be considered a closed system and supports an arbritrary amount of fixtures within itself. 
Behavior is determined by:
-Node Ductility
-Node Rigidity (Anchor force)
-Constraint Strength
-Constraint Elasticity

Please note, there is no inertia or weight applied to the nodes in this demo.


WIP.  Extension release when done :^)

StatusIn development
CategoryTool
PlatformsHTML5
AuthorRhazul
Made withGameMaker

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